Published inSUPERJUMPJourney, Ten Years LaterRevisiting a generational classic, a decade on from its releaseMar 17, 2022Mar 17, 2022
Published inSUPERJUMPThe Importance of LosingWhy we should all embrace the ‘Game Over’ screenFeb 20, 2022Feb 20, 2022
Published inSUPERJUMPLevelling Up Our LanguageWhy the words we use are importantNov 9, 2021A response icon1Nov 9, 2021A response icon1
Published inSUPERJUMPWhy Difficulty MattersAnd accessibility matters tooSep 18, 2021A response icon3Sep 18, 2021A response icon3
Published inSUPERJUMPThe Power of Musical LeitmotifsThe bridge between what’s happening on screen and in your earsAug 2, 2021A response icon2Aug 2, 2021A response icon2
Published inSUPERJUMPAn Ode To FromSoftware’s MultiplayerWalking the border between RPG and MMORPGJul 31, 2021Jul 31, 2021
Published inSUPERJUMPA Modern “Modest Video Game Proposal”A contemporary reinterpretation of a historical debateJul 25, 2021Jul 25, 2021
Published inSUPERJUMPArt Without BordersWhy regionality in games doesn’t really matterJul 9, 2021A response icon2Jul 9, 2021A response icon2
Published inSUPERJUMPStorytelling in RoguelikesThe art of manipulating procedural generationJun 30, 2021A response icon4Jun 30, 2021A response icon4
Published inSUPERJUMPHow to Improve Your Skills in RoguelikesWhy rogue-likes shouldn’t be a genre you avoid, but one you should embraceJun 29, 2021A response icon2Jun 29, 2021A response icon2