Escapism, whether it be intentional or unintentional, is fundamental to storytelling. The feeling of being engrossed in a good book, movie — of being taken away to another world — is one we chase all the time. Colloquially, we know this as immersion, and both creators and consumers have been pushing for perfection. Rapid progress in camera, microphone, and post-processing technology makes each film feel more real than the last, pulling viewers out of their seats and into the world of the movie. The video game industry hasn’t been at rest either. …
Friday Night Funkin’ is not a very complex game. You open up the webpage on itch.io or Newgrounds, press enter to start, sort through a couple of menus, and start playing. Thick lines, flat shading, minimal animation, and some simple typefaces make the game look like thousands of other Flash games out there. The premise is simple as well; rap battle against many opponents so that you can kiss your girlfriend. Yet this humble appearance and concept hide a fantastic game.
Titles in the SoulsBorne series, for all of their critical acclaim, are quite simple — just dodge and hit. Boiling it down to these two ideas may sound reductive, but the charm lies in the execution. How your character moves and attacks are the basis of how the game feels, and personal preference dictates what feels fun or frustrating for you.
If there’s a sucker born every minute, then there’s a trashy game released every second for them to gobble up. Not just trashy, but effortless, something akin to a couple of Unity assets thrown together with just enough effort so that the computer doesn’t burn down on launch.
The proliferation of third-party and indie developers in the past few years has led to many groundbreaking titles, pushing forward video games as a medium. Unfortunately, the same mentality that allows anybody to become the next Toby Fox or Lucas Pope has opened the door to less savoury aspects of independent content…
Gaming content creation can be an esoteric medium. For many people, especially of the older generation, it’s difficult to rationalize how watching somebody play video games could be more enjoyable than playing them yourself. Even more confusing are the games that get popularized. Elitist sentiments aside, it can be frustrating to see certain games find widespread positive reception when others fall under the radar. What unique qualities do games like Among Us, League of Legends, and Minecraft possess that make them so prevalent in the mainstream?
Finishing a good game is hard. By stepping away from the world you’ve immersed yourself in for the past ten, twenty, or even forty hours, you relegate loveable characters and sights into faint memories. You want to keep playing, but artificially stopping the game’s flow only sours your experience. As you reach the ending, a tinge of sadness gets mixed into the emotional climax — something remarkable has just ended, and it might never happen again. After a few days off, you pick up the controller in pursuit of that special feeling. But something’s not right. The gameplay no longer…
Nintendo has seen it all. For a company as old as time itself (when concerning video games), they have managed to weather through seven generations of consoles while still maintaining their position as an industry leader. Their remarkable commitment to quality and constant innovation is what keeps Nintendo a household name, even after all these years. Mario has been part of the quintessential childhood experience for kids born in both the 1960s and 2000s, sparking a love for gaming regardless of age. …
Games are looking better than ever as the new generation of consoles begins. New engines like Unreal Engine 5 can maximize the potential of the PS5 and Xbox X through groundbreaking features like Lumen, which allows rendering of dynamic global lighting in real-time, both large and small-scale. The team behind Unreal Engine has made it their mission statement to achieve realism on par with movie CG and real life, and the demos and games using UE5 are certainly almost there. It’s an exciting time for the industry, but for some, a slight nagging feeling arises in the back of their…
Talking about interesting things in an interesting way.