Published inSUPERJUMPJourney, Ten Years LaterRevisiting a generational classic, a decade on from its releaseMar 17, 2022Mar 17, 2022
Published inSUPERJUMPThe Importance of LosingWhy we should all embrace the ‘Game Over’ screenFeb 20, 2022Feb 20, 2022
Published inSUPERJUMPLevelling Up Our LanguageWhy the words we use are importantNov 9, 20211Nov 9, 20211
Published inSUPERJUMPThe Power of Musical LeitmotifsThe bridge between what’s happening on screen and in your earsAug 2, 20212Aug 2, 20212
Published inSUPERJUMPAn Ode To FromSoftware’s MultiplayerWalking the border between RPG and MMORPGJul 31, 2021Jul 31, 2021
Published inSUPERJUMPA Modern “Modest Video Game Proposal”A contemporary reinterpretation of a historical debateJul 25, 2021Jul 25, 2021
Published inSUPERJUMPArt Without BordersWhy regionality in games doesn’t really matterJul 9, 20212Jul 9, 20212
Published inSUPERJUMPStorytelling in RoguelikesThe art of manipulating procedural generationJun 30, 20214Jun 30, 20214
Published inSUPERJUMPHow to Improve Your Skills in RoguelikesWhy rogue-likes shouldn’t be a genre you avoid, but one you should embraceJun 29, 20212Jun 29, 20212